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Eureka

Eureka

Concluded

This show reached a planned conclusion with a proper series finale.

8.52006 - 201260 min
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Summary

With the help of Albert Einstein and other trusted advisors, President Harry S. Truman commissioned a top-secret residential development in a remote area of the Pacific Northwest, one that would serve to protect and nurture America's most valuable intellectual resources. There our nation's greatest thinkers, the über-geniuses working on the next era of scientific achievement, would be able to live and work in a supportive environment.

The best architects and planners were commissioned to design a welcoming place for these superlative geniuses to reside, an area that would offer the best education for their children, the best healthcare, the best amenities and quality of life. A community was created to rival the most idyllic of America's small towns— with one major difference: this town would never appear on any maps. At least, none that haven't been classified "eyes only" by the Pentagon.

Thus, the town of Eureka was born. But for all its familiar, small-town trappings, things in this secret hamlet are anything but ordinary. The stereotype of the absent-minded professor exists for a reason, and most of the quantum leaps in science and technology during the past 50 years were produced by Eureka's elite researchers. Unfortunately, scientific exploration is rarely what one expects, and years of experiments gone awry have yielded some peculiar by-products.

With the population's unique talents, troubled psyches and limitless resources, these small-town concerns have a way of becoming big-time problems. It is at that intersection, where human frailty and super-science collide, that Eureka began…

Show Information

PremieredJuly 18, 2006
EndedJuly 16, 2012
NetworkSyfy
LanguageEnglish
Seasons5
Episodes76

Episodes

1

Lost

April 16, 2012 • 60 min

When the ship with the Astraeus crew returns to earth, its occupants discover that four years have elapsed and time isn't the only thing that has changed.

2

The Real Thing

April 23, 2012 • 60 min

After Senator Wen calls off the search, Kevin designs a tool to find the Astraeus ship, which is still missing after four months. Unfortunately, the device's assembly stops after Andy and Carter are arrested while stealing a component for it. Elsewhere, Jo's walkabout is rocky, and at the Astraeus crew's location Dr. Marten posits a dangerous theory about their situation.

3

Force Quit

April 30, 2012 • 60 min

Carter and Jo continue their search for the missing Astraeus crew. A surprising source confirms the new theory of the disaster, and offers to help them rescue the crew. Meanwhile, back at the lab, lives are at risk as more of the crew comes closer to the truth of their situation, and Carter is sent in on what may be a one way virtual rescue mission.

4

Friendly Fire

May 7, 2012 • 60 min

The Astraeus crew members attempt to overcome their experiences in the matrix; Fargo deals with Holly's death, Grace struggles to maintain her relationship with Henry, and Allison fights her feelings about Jo as they share Carter's house. This all fades to background noise, however, when Dr. Parrish's latest project is accidentally released and threatens to ignite the whole town.

5

Jack of All Trades

May 14, 2012 • 60 min

Carter starts to swap bodies uncontrollably, which puts both his body and his consciousness in awkward situations. Meanwhile, Warren Hughes returns to GD. This time to evaluate Astraeus crew members' reactions to their abductions and any effect to their job performances. But Carter's body swapping jeopardizes jobs, relationships and, ultimately, his own life. Elsewhere, Zane's quest for answers from the matrix reveals disturbing results for both him and Fargo.

6

Worst Case Scenario

May 21, 2012 • 60 min

It's disaster drill day at GD and everyone must participate in order to see how well they would do in a disaster. Unfortunately the computer conducting the drill makes the simulation a reality. Elsewhere, Fargo undergoes risky interfaces with the matrix to confirm Zane's findings.

7

Ex-Machina

June 4, 2012 • 60 min

The Department of Defense insists on installing new security and removing all Astraeus artifacts, but Fargo resists because he believes Holly is alive in the matrix. Elsewhere, Henry recruits Carter for a brain experiment.

8

In Too Deep

June 11, 2012 • 60 min

Carter and Allison's romantic plans run afoul of a rogue submarine, and it's up to Jo to save their lives … if she can fix the mess at Global Dynamics caused by an out-of-control prankster in time.

9

Smarter Carter

June 18, 2012 • 60 min

While under the influence of a smart drug, Carter becomes a genius like everyone else in town and starts to change the laws of physics. Unfortunately, his condition soon endangers all of Eureka, including Allison's brother who is in town just to meet his new brother-in-law.

10

The Honeymooners

June 25, 2012 • 60 min

Carter and Allison's perfect honeymoon is interrupted when sabotage is discovered in Eureka. Elsewhere, Holly faces another hurdle to remain intact.

11

Mirror, Mirror

July 2, 2012 • 60 min

The Department of Justice arrives to investigate Grace, and Henry struggles with his conscience. Holly receives a message that triggers a chain of events. The question is whether it's her actions or Fargo's malfunctioning signature achievement that are causing the scary incidents all over GD and the town.

12

Double Take

July 9, 2012 • 60 min

The doubles steadily take over GD, which means Fargo, Allison and Zane are in a fight for their lives and everyone else's as they try to avoid capture and fix the problem.

13

Just Another Day

July 16, 2012 • 60 min

In the series finale, the Department of Defense's closure of Eureka is delayed by random wormhole materializations.

Where to Watch

No streaming information available.

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