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Eureka

Eureka

Concluded

This show reached a planned conclusion with a proper series finale.

8.52006 - 201260 min
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Summary

With the help of Albert Einstein and other trusted advisors, President Harry S. Truman commissioned a top-secret residential development in a remote area of the Pacific Northwest, one that would serve to protect and nurture America's most valuable intellectual resources. There our nation's greatest thinkers, the ĂĽber-geniuses working on the next era of scientific achievement, would be able to live and work in a supportive environment.

The best architects and planners were commissioned to design a welcoming place for these superlative geniuses to reside, an area that would offer the best education for their children, the best healthcare, the best amenities and quality of life. A community was created to rival the most idyllic of America's small towns— with one major difference: this town would never appear on any maps. At least, none that haven't been classified "eyes only" by the Pentagon.

Thus, the town of Eureka was born. But for all its familiar, small-town trappings, things in this secret hamlet are anything but ordinary. The stereotype of the absent-minded professor exists for a reason, and most of the quantum leaps in science and technology during the past 50 years were produced by Eureka's elite researchers. Unfortunately, scientific exploration is rarely what one expects, and years of experiments gone awry have yielded some peculiar by-products.

With the population's unique talents, troubled psyches and limitless resources, these small-town concerns have a way of becoming big-time problems. It is at that intersection, where human frailty and super-science collide, that Eureka began…

Show Information

PremieredJuly 18, 2006
EndedJuly 16, 2012
NetworkSyfy
LanguageEnglish
Seasons5
Episodes76

Episodes

1

Pilot

July 18, 2006 • 120 min

A car accident leads U.S. Marshal Jack Carter into the unique Pacific Northwest town of Eureka.

After a strange accident sidelines Eureka's sheriff, Jack Carter takes over the investigation into the mysterious phenomenon that led to the death of a resident.

Carter learns about the secret purpose of the town while trying to re-establish a connection with his angry and bitter daughter, Zoe. He develops a friendly working relationship with government liaison Allison Blake and meets some of the more eccentric residents of Eureka.

2

Many Happy Returns

July 25, 2006 • 60 min

Carter and the other citizens of Eureka attend the funeral of Susan and Walter Perkins. Much to their surprise, Susan makes a return to Eureka as a woman who is very much alive!

3

Before I Forget

August 1, 2006 • 60 min

Jack Carter accidentally shoots Henry while suffering from short-term memory loss, and the visiting scientist whose wife is Henry's old flame may hold the only clues into that incident and the increasing memory losses occurring both in town and at Global Dynamics just as an important military contract comes due.

4

Alienated

August 8, 2006 • 60 min

Spencer is apparently abducted by aliens and then returned to Earth the next day inside a crop circle. Also, the town is visited by Congressman Arnold Faraday, whose committee is responsible for Eureka's government funding.

5

Invincible

August 15, 2006 • 60 min

After a lab accident, Global Dynamics researcher Carl Carlson is expelled from Eureka due to lack of results. Later, it is discovered that the accident has unlocked hidden abilities in Carl. Meanwhile, Jack does his best to avoid a physical.

6

Dr. Nobel

August 22, 2006 • 60 min

After Fargo and Spencer accidentally activate a doomsday device, Carter must help Dr. Irwin Thatcher, an aging scientist, to shut down the machine.

7

Blink

August 29, 2006 • 60 min

Carter investigates an unusual car accident. Meanwhile, Stark is under stress to produce results on a project.

8

Right as Raynes

September 5, 2006 • 60 min

When the return of Eureka's star pupil causes problems all over town, Stark is forced to make a hard choice. Meanwhile, Carter attempts to track down Zoe who has run off with the former resident.

9

Primal

September 12, 2006 • 60 min

A nanotech experiment escapes from Global Dynamics. The project, which bridges the gap between computers and human brains, threatens to overrun Eureka when it begins duplicating Stark.

10

Purple Haze

September 19, 2006 • 60 min

Sheriff Carter and Zoe are the only ones unaffected when Eureka's residents begin to behave strangely, so father and daughter team up to search for the cause.

11

H.O.U.S.E. Rules

September 26, 2006 • 60 min

S.A.R.A.H.—the artificial intelligence that runs Carter's house—takes him and a group of residents hostage in an intervention to keep Carter in Eureka. Meanwhile, S.A.R.A.H.'s root program B.R.A.D. activates and turns the situation deadly.

12

Once in a Lifetime

October 3, 2006 • 60 min

Following an experiment on the artifact, Eureka warps to 2010. However, temporal anomalies begin to cause problems for Eureka, which leads to a shocking revelation.

Where to Watch

No streaming information available.

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